Sunday, August 5, 2007

CLAUSEWITZ, THE GENIOUSE FOR WAR

CLAUSEWITZ SAYS THAT THE INTELLEGENCE POWERS HAVE THE MOST IMPORTANT PART ON A MILIATRY SUPERIORY GENIOUSE.
A SABOTAGE IS PERFECT WHEN IS CONDUCTED IN THE MOST LEAST SPACE IN TIME, WITH THE LEAST MEANS POSSIBLE, AND THE SUCESS IS MEASURE BY THE THE HARDEST RECOUVERE OF TE ENEMY DEFENSES.
TO CREATE A EFECTIVE SABOTAGE PLAN, WE MUST ORDER IT BY, GEOGRAPHICAL CONDICITIONS, SECURITY CONDICTIONS AND EFECTIVINESS.
IN ORDER TO CONCLUDE A SABOTAGE, THERE'S THREE LEVELS OF MILITARY SECURITY FIRST AND THEN CIVIL SECURITY.
COMPUTER SOFTWARE FUTURE IS VERY IMPORTANT IN SABOTAGE, AS WELL AS PHYSICS; BOTH DETERMINATE THE MILITARY GENIOUSE IN SABOTAGE.
COMPUTER WAR GAMES AS TATICS IN MILITARY TRAINING GIVES US THE BASIC IN GETTING IN COMBAT, BUT NOT INSIDE NUCLEAR FACILITIES.
GENIOUSE PLANS BEGIN IN OUR MINDS, AND ARE CHESS GAMES.
MY SABOTAGE PLAN IS GENIOUSE.
THREE PHASES. THREE GAMES. ONE CHECK MATE.

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