https://www.nuget.org/packages/Microsoft.glTF.CPP/1.3.55?fbclid=IwZXh0bgNhZW0CMTAAAR13sbiep_O01D92XOXsf66fy_uIBkBbwcyTABPEpA4HgEt7G4no1mhclTw_aem_uA63NrmFw_pjyfRdbrJRaw
https://www.nuget.org/packages/Microsoft.glTF.CPP/1.3.55?fbclid=IwZXh0bgNhZW0CMTAAAR13sbiep_O01D92XOXsf66fy_uIBkBbwcyTABPEpA4HgEt7G4no1mhclTw_aem_uA63NrmFw_pjyfRdbrJRaw
if target.locked and wind_vector < threshold: engage_payload(mode="burst", rounds=5) adjust_path(trajectory="spi...