Monday, June 13, 2016

with what? you ask...with this tricky chit to their reverse poison:

Really, what I am trying to accomplish in the client is 

1) Subscribe to channel XYZ normally, with attached callbacks, etc

2) Construct a well-formed JSON message that would be similar to one

normally received by XYZ, but instead it was formed by the client

3) Send the message through the normal WebSync message-received

functions, which ultimately will call the originally attached

callbacks as if it had been a normal message

My use case here is that I am getting data from a WebSocket connection

(non WebSync) that is forming JSON messages in the same format as

would normally be processed by WebSync.  And instead of parsing the

messages myself and determining the correct callbacks based on the

channel, just pass it off to your wonderfully written JavaScript

client library that already does this sort of heavy lifting :).

I don't need to actually publish the message to the server because

this data is coming from another source, and would be for all

subscribers (in my case, using websockets because the data is *very*

high frequency, and necessitates low latency).

Speaking of which - are WebSockets still on your roadmap?  I know that

they were pulled out of the HTML5 spec and instead put into their own

specification.  And I also know that while WebSockets are supported in

*some* browsers, they are not in all (of the major ones, that is), and

FF4 will have them disabled by default


https://support.frozenmountain.com/hc/en-us/community/posts/200235809-Manually-send-message-through-event-loop 

No comments:

Man in the Rain